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- From: shauck@netcom.com (William R. Shauck)
- Subject: rec.games.chess Answers to Frequently Asked Questions 92/11/15
- Message-ID: <chess-faq_724486525@netcom.com>
- Followup-To: poster
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- Date: Wed, 16 Dec 1992 06:15:43 GMT
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-
- Archive-name: chess-faq/part1
-
- This twice-monthly posting (1st and 15th) is intended to address some of the
- frequently asked questions (FAQs) on the rec.games.chess newsgroup. Because
- the answers may not be complete, please feel free to ask questions. This is
- only intended to address first-level concerns, and not to stifle discussions.
- The table of contents for this FAQ list is given in a separate posting.
-
- The FAQ list was last revised on Nov. 15th. Please address changes to
- shauck@netcom.com.
-
- [1] Federation Internationale des Echecs (FIDE)
- -----------------------------------------------
-
- FIDE (pronounced "fee-day") is an international chess organization that
- organizes tournaments (e.g. Olympiad), grants titles, and controls the World
- Championship cycle. Write to: Federation Internationale des Echecs, Abendweg
- 1, P.O. Box 2841, CH-6002 Lucerne, Switzerland. Phone 041 41 513378,9; fax
- 041 41 515846.
-
- FIDE grants three over-the-board titles: FIDE Master (FM), International
- Master (IM), and International Grandmaster (IGM; but more commonly just
- "Grandmaster" and "GM"). FM can be obtained by keeping your FIDE rating over
- 2300 for 25 games. IM and GM titles require performances at certain levels
- for 25-30 games (2450 for IM and 2600 for GM). This is usually achieved by
- obtaining several "norms." A norm is obtained when a player makes at least a
- given score in a FIDE tournament. The required score is a function of the
- number of rounds and the strength of the opposition. There are also minimum
- rating requirements. There are about 35 GM's, 60 IM's, and 100 FM's living
- in the U.S., not all of whom are active players.
-
- FIDE also grants titles for which only women are eligible: FIDE Woman Master,
- International Woman Master (IWM; but _Chess Life_ often uses "Woman
- International Master" and "WIM") and International Woman Grandmaster (WGM).
- Women are also eligible for the other titles.
-
- FIDE also grants titles for Chess Composition, Composition Judging,
- Tournament Direction (as "Arbiter"), and Correspondence Chess; and maintains
- a separate rating list (and titles) for "Action chess" (G/30).
-
- There is another international organization that sometimes competes with and
- sometimes cooperates with FIDE: the Grandmasters Association (GMA). It has
- been involved in disputes with FIDE. For its address see [14].
-
- [2] The United States Chess Federation (USCF)
- ---------------------------------------------
-
- The USCF is the national chess organization of the United States. It does
- several things: (1) computes ratings for players who play in USCF-rated
- tournaments, (2) publishes a monthly magazine called _Chess Life_, (3)
- sponsors national over-the-board tournaments such as the National Open and
- the U.S. Open, and a variety of correspondence (postal) tournaments, and
- (4) officially represents the interests of chess in the U.S. to international
- chess organizations. Most over-the-board tournaments held in the U.S. are
- USCF-rated. This means that to play in them, you must join the USCF (this can
- normally be done at the tournament site if you prefer).
-
- _Chess Life_ includes a listing, sorted by state, of USCF-rated tournaments
- to be held in the following few months. It periodically publishes the
- addresses of all state chess organizations (see [14]). It also has chess
- news, games from the U.S. and around the world, instructional and enjoyment
- articles, and embedded catalogs from which you can purchase books and
- equipment.
-
- Regular memberships are $30/year, including a _Chess Life_ subscription.
- Youth memberships (same benefits) for age 19 & under are $15/year.
- Scholastic memberships for age 19 and under (provides a bimonthly publication
- called _School Mates_ instead of _Chess Life_) are $7/year. Senior
- memberships (age 65 and over) are $20/year. Life memberships are $600 or can
- be had by paying double the regular membership rate for 10 years running.
- _Chess Life_ subscription (without membership): $33/year. Write to: United
- States Chess Federation, 186 Route 9W, New Windsor, NY 12553-7698. Phone
- 800-388-5464 or 914-562-8350.
-
- Those with access to Internet e-mail have an active member of the USCF staff
- available. IM Elliott Winslow is Assistant Editor of _Chess Life_, and can
- be reached at ekw@world.std.com.
-
- [3] Chess Federation of Canada (CFC)
- ------------------------------------
-
- The CFC maintains ratings of all players in good standing, runs tournaments,
- attempts to promote chess in Canada, and sells equipment to both members and
- non-members. Members get a subscription to _En Passant_, a bimonthly
- magazine. The rating system used by the CFC is the Elo system, also used by
- the USCF and FIDE. Local variations make CFC ratings from 25-200 points
- lower than USCF ratings for players of similar ability. Dues range from
- $25-$45 (Canadian), depending on province of residence. Junior memberships
- range from $15-$25 (Canadian). Life memberships are also available,
- depending on age. Write to: Chess Federation of Canada, 2212 Gladwin
- Crescent, E-1(b), Ottawa, Ontario, K1B 5N1, Canada. Phone 613-733-2844; fax
- 613-733-5209.
-
- [4] American Chess Foundation (ACF)
- -----------------------------------
-
- The American Chess Foundation promotes chess in the U.S. It sponsors some
- promising young players and contributes money toward large tournaments (e.g.,
- the U.S. Championship). Write to: American Chess Foundation (President Fan
- Adams, Executive Director Allan Kaufman), P.O. Box 302, Flushing, NY 11358.
- Phone 718-353-1456.
-
- [5] Ratings (with FIDE top-10 list)
- -----------------------------------
-
- Different countries have different rating systems. The most common system in
- use is called the Elo system, named after its inventor. An excellent book on
- the subject is _The Rating of Chessplayers, Past & Present_ by Arpad E. Elo
- (copyright 1978; ISBN 0-668-04721-6). FIDE and the USCF use the Elo system,
- although in the USCF there have been some adjustments and additions in the
- past which have distorted USCF ratings vis-a-vis systems which have been
- "pure Elo" forever.
-
- The 10 players rated highest by FIDE as of July 1992 (Helsingin Sanomat):
-
- 1. Garri Kasparov (Russia) 2790
- 2. Vasili Ivantschuk (Ukraine) 2720
- 3. Anatoli Karpov (Russia) 2715
- 4. Aleksey Shirov (Latvia) 2710
- 5. Viswanathan Anand (India) 2690
- 6. Boris Gelfand (Byelorussia) 2685
- 7. Nigel Short (England) 2680
- 8. Yevgeni Bareev (Russia) 2670
- 9. Jan Timman (Holland) 2665
- 10-11. Gata Kamsky (USA) 2655
- 10-11. Valeri Salov (Spain/Russia) 2655
-
- FIDE maintains a separate women's rating list; its top 10 players (ibid):
-
- 1. Judit Polgar (Hungary) 2575
- 2. Zsuzsa Polgar (Hungary) 2540
- 3. Pia Cramling (Sweden) 2530
- 4. Maya Tshiburdanidze (Georgia) 2505
- 5. Jun Xie (China) 2480
- 6. Zsofia Polgar (Hungary) 2445
- 7. Nana Ioseliani (Georgia) 2445
- 8. Ketevan Arakhamia (Georgia) 2435
- 9. Nona Gaprindashvili (Georgia) 2435
- 10. Svetlana Matveyeva (Russia) 2435
-
- USCF has rating classes as follows (with number in class as of Oct. 1991):
-
- Senior Master 2400 and above 211 players
- Master 2200 - 2399 842 players
- Expert 2000 - 2199 2,475 players
- Class A 1800 - 1999 3,938 players
- Class B 1600 - 1799 4,910 players
- Class C 1400 - 1599 5,274 players
- Class D 1200 - 1399 4,793 players
- Class E below 1200 5,968 players
-
- There are more USCF members than the total 28,411 listed here. These are
- just those who have been active in tournaments recently. The average rating
- on this list is 1566. Your rating is determined by your results and the
- ratings of the players you play against.
-
- There is no hard and fast relationship between the various rating scales.
- For Grandmasters, their USCF rating *averages around* 100 points higher than
- their FIDE rating. This difference seems to increase with weaker players.
- Some attempts are being made by USCF to remedy this.
-
- One question which often arises is: Do Elo historical ratings of famous
- players of the past enable us to predict how well they would do against
- present day players?
-
- Some discussion of this issue occurred in (the now discontinued) _Chess
- Notes_ in 1988. Edward Winter wrote, "Elo's retrospective rankings look less
- and less convincing the more one studies them. For example, George Walker is
- attributed 2360, the same as George Botterill in January 1988 (who has thus
- had the benefit of insight into a century and a half of chess development
- since Walker's time)." Ken Whyld responded this "shows a misunderstanding of
- ELO. The ratings do not reflect how a player from a past age would fare
- against a present-day player. . . . Elo's figures measure competitive
- ability, NOT the quality of play. . . . In chess we can only know the
- standing of players within the pool of which they are a part. It is idle
- speculation to make comparisons between discrete periods." Arpad Elo himself
- then got into the discussion, saying, "The historical ratings have generated
- controversy partly because people misunderstand what they represent . . . Mr.
- Ken Whyld . . . correctly points out how ratings should be viewed, i.e., as a
- measure of competitive ability, and that proper comparisons can be made only
- between players of the same milieu. . . . There is also a fundamental point
- that should not be overlooked: the rating scale itself is an arbitrary scale,
- open ended, . . . with no reproducible fixed points."
-
- [6] How USCF Ratings are Calculated
- -----------------------------------
-
- The following is a simplified version of how the USCF rating system works;
- for a full version, write to the USCF (see [2]).
-
- *** For the first 20 games (provisional rating): ***
-
- Take the rating of the opponent +400 if the player wins.
- Take the rating of the opponent -400 if the player loses.
- Take the rating of the opponent if the game is a draw.
-
- Average these numbers. (If unrated players play other unrated players, this
- requires several iterations of the above.)
-
- *** After 20 games (established rating): ***
-
- The maximum amount a player can win or lose per game (called the "K" factor)
- varies according to rating. Players rated under 2100 have a 32-point
- maximum; players rated 2100-2399 have a 24-point maximum, and players rated
- 2400 and up have a 16-point maximum. (In a "1/4 K" tournament, divide these
- maximums by four.)
-
- If players of equal rating play, the loser loses half of the maximum, the
- winner gains the same amount. No change for a draw.
-
- If players of unequal rating play, the higher-rated player gains fewer points
- for a win, but loses more points for a loss. (The lower-rated player does
- the opposite, of course.) A higher-rated player loses points for a draw; a
- lower-rated player gains points. For players rated 400 or so points apart,
- the maximum rating change is used for an upset, and the minimum gain/loss is
- 1 point if the much higher-rated player wins.
-
- The true formula for the number of points won/lost versus the ratings
- difference is a curve, but a straight-line approximation for players with a K
- factor of 32 points can be used, where every 25 points of ratings difference
- is one additional rating point gained/lost starting from a beginning of 16
- points for a win/loss, and from zero for a draw. (I.e., for a 100-point
- difference, the higher-rated player gains 16 - 4 = 12 points for a win, but
- loses 16 + 4 = 20 points for a loss. If a draw, the higher-rated player
- loses 4 points, the lower-rated player gains 4.)
-
- The actual formula is as follows:
-
- K = K factor
- delta_R = (Opponent's rating) - (Player's rating)
- Expected_Wins = 1/(10^(delta_R / 400) + 1)
- New_Rating = (Current rating) + K * ((Actual wins) - (Expected_Wins))
-
- An established player's rating cannot drop below (his rating - 100) truncated
- to the next lowest hundred (i.e., a 1571 player cannot drop below 1400).
- This is called the rating's "floor."
-
- [7] How USCF Lifetime Titles are Earned
- ---------------------------------------
-
- USCF's class title norm system is similar to the system FIDE uses to
- determine GM and IM titles (see [1]). There is no time limit for
- accumulating points towards USCF titles.
-
- There are two titles per class from E to Expert: "Certified" and "Advanced."
- Master-level titles have a different naming scheme: 2200 is "Life Master,"
- followed by "1-Star Life Master" at 2300, "2-Star Life Master" at 2400, etc.
-
- Points are earned toward titles by exceeding the expected score of a player
- with the minimum rating of that level by a certain number of points. Rules:
- 1. A norm can be earned only in events of four rounds or greater. (Norms
- cannot be earned by playing a rated match.)
- 2. A minimum score of two game points in the event is required, not
- counting unplayed games.
- 3. Ten "norm points" are required for a title.
- 4. Making a norm earns two points toward the title for that level.
- 5. A player who does not have the title 100 points below the norm level
- also earns five points towards that title.
- 6. A player who does not have the title 200 points below the norm level
- automatically achieves that title.
- 7. A player who achieves an established rating, but not the title
- corresponding to 100 points below this rating, is awarded that title.
- 8. Only established rated players can earn titles.
-
- The Life Master title may still be earned by playing 300 games at the 2200
- level. After 1996, this title may only be earned through the norm system.
-
- For a full description of the system, see _Chess Life_ May 1992.
-
- [8] Tournaments
- ---------------
-
- Chess tournaments can be large (1000 players) or small (10 players or even
- less); long (1 round per day for 2 weeks) or short (a few rounds in one day).
- There are tournaments only for Masters and tournaments only for beginners,
- although most tournaments are open to anyone. A typical _Chess Life_ will
- list about 350 tournaments coming up in the U.S. in the next couple of
- months, and there will be about the same number which are unlisted. If you
- want to participate in a tournament but are intimidated because you don't
- know the procedures, by all means go and ask the director and/or other
- players questions before things begin. They'll be glad to help.
-
- A typical tournament announcement will contain the following: (1) Date(s) and
- name of the tournament. (2) What kind of tournament it is, e.g., 4-SS or
- 3-RR. The number given denotes how many rounds will be played. "SS" stands
- for Swiss System, which is a method of pairing the contestants (see [9]).
- "RR" stands for round-robin, a format in which the players are divided into
- groups of similar ratings before the tournament begins, and then each member
- of a group plays every other member of that group. Thus, in a 3-RR, the
- group size will be four. The Swiss System is by far the most popular in the
- U.S.
-
- (3) The time controls, e.g., "30/60, SD/60" or "G/60" or "20/1, 30/1." The
- number on the left is the number of moves, and the number on the right is the
- time in minutes, or if that number is 1 or 2, in hours. "SD" stands for
- "sudden death," and "G" stands for game. Where more than one time control is
- listed, they are the controls which will take effect as the game progresses.
- So, the three examples given above can be explained as follows. In the first
- example, the players would each get 60 minutes on their clocks, and would
- have to have made their 30th moves before the 60 minutes expires (your clock
- only runs when it is your turn to move). Then, they each have another 60
- minutes to finish the game completely. Time left over from the first time
- control carries over to subsequent time controls. In the second example,
- each player would begin with 60 minutes on his clock, and would have to
- finish the game within that time. In the third example, the players would
- each get 1 hour for the first 20 moves, 1 hour for the next 30 moves, and
- another hour for every subsequent group of 30 moves.
-
- (4) The location of the tournament. (5) The entry fee, sometimes by section
- (see item 7). (6) The total prize fund (if any), either "guaranteed" (G) or
- based on a certain number of entries (e.g., b/30). The difference is
- guaranteed prizes must be paid, and "based on" prizes need only be paid in
- full if the stated number of players enter. If the stated number of players
- do not enter, the prize fund is reduced proportionally, but only down to a
- minimum of 50%.
-
- (7) Sections, if any. If none are listed, the tournament is an "open."
- "Open" sections are always open to *any* player. Other sections may be
- restricted to players below a certain rating, and/or occasionally above a
- certain rating. Sometimes sections (or whole tournaments) are restricted to
- certain age groups, school grades, etc. "Class" tournaments separate players
- by USCF rating classes. Sometimes different sections carry different entry
- fees. (8) Prize fund breakdown (if any). If the tournament is in sections,
- each section shows its own prize fund. In an small open, a typical prize
- fund might look like this: $140-100-70, A 50, B 45, C 40, D/E/Unr. 35, Jrs.
- 20. This means first prize is $140, second is $100, and third is $70. The
- top Class A player gets $50, etc. The top player in the combined classes of
- D, E, and unrated players gets $35, and the top Junior (under age 21) gets
- $20. (9) The registration time and time the rounds will begin. (10) Where
- to send an advance entry fee, and/or who to contact for more information.
-
- [9] The Swiss Tournament Pairing System
- ---------------------------------------
-
- The best way to get the rules for a Swiss System is to buy a copy of the USCF
- rulebook, available for about $7.95. (The FIDE rulebook also has rules for a
- Swiss, which vary from USCF's rules.)
-
- However, a VERY simplified summary of the USCF rules is:
-
- 1. Arrange players in order by rating, highest to lowest, unrated either at
- the bottom or by estimated rating.
-
- 2. For round 1, divide into two stacks. The top players in EACH stack play
- each other, then the second players in each stack play each other, etc.
- This results in the highest rated player playing the middle-rated player.
-
- 3. After round one, divide up by score groups. Win=1, Draw=1/2, Loss=0.
-
- 4. Pair up each score group as in step 2. If an odd number, the bottom
- person in higher point group plays top person in next score group. If
- odd number in lowest score group, lowest rated player gets a full point
- bye. (Limit players to one bye each.)
-
- 5. Where possible, players should alternate color, or at least equalize.
- (By round 4, players ideally should have had two Whites, two Blacks.)
-
- 6. Players NEVER play the same opponent more than once. If necessary, pair
- players with someone in next lower score group. (Treat as if odd
- number.)
-
- 7. To improve on color allocation as per step 5, if two players in the
- bottom half of a score group are rated within 100 points, they can be
- interchanged. (If rated over 2100, 50 points is a better cutoff.)
-
- [10] I'm a Novice (or Intermediate). How Do I Improve?
- -------------------------------------------------------
-
- There are lots of variations to the methods, but the things most good
- teachers agree on is to emphasize (1) tactics, (2) endings, and (3) playing
- with a plan. Most people spend too much time studying openings. Just learn
- enough about openings to get to a playable middlegame. The books listed
- below should give you a great start on (1), (2), and (3). Of course, playing
- experience is important. Review your games (with a much stronger player if
- possible) to find out what you did right and wrong. Seek out games against
- stronger players, and learn from them.
-
- Some books are listed below to help in the quest to improve. You don't need
- to buy all these--pick and choose as you please. For example, buy #1 and see
- what you might want to supplement it with later. Or, buy one or two general
- works (numbers 3, 4, 5, and 6), a tactics book, and an endgame book.
-
- 1. _Comprehensive Chess Course_ 2nd edition (ISBN 0-9617-207-0-5) by GM Lev
- Alburt and Roman Pelts. (Available as 2 separate vols. from Chess Digest.)
- Expensive. Chess neophytes (i.e., NOT most rec.games.chess readers) will
- find volume I useful; otherwise, try volume II. Good teaching material for
- an intro-to-chess class.
-
- 2. _Essential Chess Endings Explained Move by Move_ by IM Jeremy Silman
- (ISBN 0-87568-172-7). Very clear explanations of basic endings. For novices
- and intermediates.
-
- 3. _The Game of Chess_ by Tarrasch. Excellent instruction for
- intermediates.
-
- 4. _How to Reassess Your Chess_ by IM Jeremy Silman (ISBN 0-938650-53-X).
- Explains how to formulate a plan. An excellent improvement program for the
- intermediate player.
-
- 5. _Logical Chess Move by Move_ by Chernev (ISBN 0-671-21135-8). Looks at
- 30 or so games, and comments on the thought behind *every* move. Bridges the
- gap between novice and intermediate books.
-
- 6. _My System_ by Aron Nimzovich (ISBN 0-679-14025-5). As per _The Game of
- Chess_ above.
-
- 7. _1001 Winning Chess Sacrifices and Combinations_ by Fred Reinfeld (ISBN
- 0-87980-111-5). A cheap book of 1001 tactical quizzes, most from actual
- games. Mix of easy & hard. Great for improving tactical ability.
-
- 8. _Pandolfini's Endgame Course_ (ISBN 0-671-65688-0). Another good
- endgame book for novices and intermediates.
-
- 9. _Simple Chess Tactics_ by Gillam (ISBN 0-7134-6513-1). A first tactics
- book for novices.
-
- 10. _Square One_ by Bruce Pandolfini. For the earliest of novices and
- children.
-
- 11. _Your Move_ by Yakov Neishtadt. A good tactics book with 350 positions
- for you to try with solutions and explanations.
-
- [11] Recommended Openings and Opening Books for Novices and Early Intermediates
- -------------------------------------------------------------------------------
-
- Remember your goal is to reach a playable middlegame. Don't worry about what
- is popular, or what the Masters play. As GM Lombardy once said, all openings
- offer good winning chances in amateur play.
-
- As you become stronger, you can shop around for an opening yourself. But,
- the openings recommended here are hardly inferior, and will serve you well
- throughout your chess career if you so choose.
-
- Besides what is recommended here, you may want a general manual to browse in
- (not study from!). _Modern Chess Openings_ 13th edition (MCO-13) or
- _Batsford Chess Openings_ edition 2 (BCO-2) are good choices.
-
- White Pieces
-
- Opening 1.e4 is a really good idea, as it will get you into tactics fast.
- Yes, you may last a few moves longer against a Master by cowering around with
- 1.Nf3 2.g3 3.Bg2 4.O-O etc., but you won't learn as much or improve as fast.
- Add a gambit or two to your system if you open 1.e4.
-
- Another good idea is the Colle System, where White opens 1.d4 and sets up
- with Nf3, e3, Bd3, c3, Nbd2, O-O, and plays to open up the position with e4
- and attack on the Kingside. The great thing about the Colle is White has a
- clear plan (and will encounter some tactics, too).
-
- Recommended books for White Opening (pick one):
-
- _Winning with 1.e4_ (ISBN 0-87568-174-5) by GM Andy Soltis. Covers all
- (reasonable) Black responses with good lines which tend to avoid the
- well-trodden paths.
-
- _Winning with the Colle System_ (2nd ed.; ISBN 0-87568-169-7) by Ken Smith
- and John Hall. Comprehensive coverage of this opening.
-
- _Colle System_ by IM George Koltanowski, a real pioneer of this system.
- Cheaper than the book above, but a bit less comprehensive.
-
- Black Pieces
-
- As a response to 1.e4, establish pawn control in the center by either 1. ...
- e5 or 1. ... c5 (Sicilian), or make a "strong-point" at d5 by either 1. ...
- e6 (French) or 1. ... c6 (Caro-Kann), followed by 2. ... d5. Playing 1. ...
- e5 will subject you to some hairy attacks, but again, you will learn tactics
- thereby. To help avoid reams of theory, use the Petroff defense (1.e4 e5
- 2.Nf3 Nf6) if you choose 1. ... e5.
-
- 1. ... c5 (the Sicilian) has rather a lot of White possibilities to play
- against, but is sound and aggressive at the same time. The French and the
- Caro-Kann are a bit easier to play, but don't run into as many early tactics
- (usually).
-
- As a response to 1.d4, play 1. ... d5 and then follow 2.c4 (the most typical
- 2nd move) with either 2. ... dxc4 (Queen's Gambit Accepted), 2. ... e6
- (Queen's Gambit Declined), or 2. ... c6 (Slav Defense). The first promotes
- early tactics, and the other two have the advantage usually producing similar
- pawn structures to the French Defense and Caro-Kann, respectively. If you
- play French and QGD or Caro-Kann and Slav, you are less likely to be confused
- by transpositions if White varies his move order in the early stages, e.g.,
- by opening 1.Nf3.
-
- Recommended books for Black Opening (pick either I, II, or III):
-
- I. Choose one from A. and one from B.
-
- A.
- _A Complete Black Defense to 1.P-K4_ by Cafferty and Hooper. The main
- line is the Petroff Defense, but the authors also show how to handle the
- other possibilities, e.g., the King's Gambit.
-
- _How to Play the Sicilian Defense Against all White Possibilities_ (ISBN
- 0-87568-168-9) by GM Andy Soltis and Ken Smith.
-
- B.
- _A Complete Black Defense to 1.P-Q4_ by Cafferty and Hooper. The main
- line is the Queen's Gambit Accepted, but the authors also show how to
- handle the other possibilities, e.g., the Richter-Veresov Attack. The
- disadvantage is you aren't shown how to handle other closed openings
- such as 1.Nf3, 1.c4, etc. although these can frequently be transposed
- into the QGA.
-
- Or, as your B. choice, use the "closed" opening defenses from either
- II or III.
-
- II. _A Complete Black Repertoire_ (ISBN 0-87568-163-8) by IM Jeremy Silman.
- Based around the French and Queen's Gambit Declined.
-
- III. _A Black Defensive System for the Rest of Your Chess Career_ by GM
- Andy Soltis. Based around the Caro-Kann and Slav.
-
- [12] Publications
- -----------------
-
- _Ajedrez Universal_, Luis Hoyos-Millan, P.O. Box 10020, Staten Island, NY
- 10301.
-
- _APCT News Bulletin_, c/o Helen Warren, P.O. Box 70, Western Springs, IL
- 60558. Correspondence chess.
-
- _BDG World_, P.O. Box 7363, Warner Robins, GA 31095.
-
- _Blitz Chess_, WBCA, 8 Parnassus Rd., Berkeley, CA, 94708. Edited by GM
- Walter Browne, who also founded the World Blitz Chess Association. The WBCA
- runs "blitz" (5 minutes/game) tournaments and has a separate rating system.
-
- _Caissa's Chess News_, P.O. Box 09091, Cleveland, OH, 44109.
-
- _Chess_ magazine from Pergamon in the U.K. Pergamon Chess, London Road,
- Wheatley, Oxford, England OX91YR. $44.95/year (2nd class airmail)
-
- _Chess Chow_, Chess Chow Publications, c/o Joel Benjamin, Apt. 2-B, 115 West
- 75th St., New York, NY 10023. Edited by GM Joel Benjamin. 6 issues/year;
- $21/yr, $39/2 yrs; $25/yr, $45/2 yrs (Canada/Mexico); $45/yr, $85/2 yrs (air
- mail Europe). 48 pp., many guest GM and IM contributors, emphasis on
- instruction and entertainment.
-
- _Chess Horizons_ by the Massachusetts Chess Association, c/o George
- Mirijanian, 46 Beacon St., Fitchburg, MA 01420 is published bimonthly and
- contains about 64 games/issue, many of them from outside the U.S. $10/year;
- $18 Canada; $19 Europe; $20 Australia.
-
- _Chess Informant_ by Sahovski Informator, P.O. Box 739, Francuska 31, 11001
- Beograd, Yugoslavia (Serbia). Published in March, August, and December
- (semi-annually before 1991). Consists of "good" games (judged by committee)
- from major tournaments; as well as interesting positions (combinations,
- endings) given as a quiz, and tournament crosstables. There are about 750
- games/issue classified by opening (known as _ECO_ classification). Notation
- is figurine algebraic; games are annotated (often by the players) with
- special ideographs (defined for 10 languages). The January & July FIDE
- rating lists are published in the following edition. _Informant_ games are
- also available in ChessBase/NICBase formats.
-
- _Chess Life_ magazine and/or _School Mates_ magazine--see [2].
-
- _The Computer Chess Gazette_, Box 2841, Laguna Hills, CA 92654.
- 714-770-8532. Focuses on computer chess.
-
- _Computer Chess Reports Quarterly_ published quarterly by ICD Corp., 21
- Walt Whitman Road, Huntington Station, NY 11746. Phone 800-645-4710.
- Subscriptions are $10/year. Focuses on computer chess, and rates dedicated
- chess-playing computers and software. The main contributor is IM Larry
- Kaufman.
-
- _GMA News_, 2 Avenue de la Tanche, 1160 Brussels, Belgium.
-
- _Inside Chess_ magazine published biweekly by International Chess
- Enterprises, Inc. Subscriptions in the U.S. are $45/year, $80/two years.
- Subscription address: ICE, Inc., P.O. Box 19457, Seattle, WA, 98109. Phone
- 800-677-8052 (or 206-325-1952). _Inside Chess_ describes itself as THE
- magazine for the serious player. Edited by GM Yasser Seirawan.
-
- _International Computer Chess Association (ICCA) Journal_ published
- quarterly. Membership/subscription is $30/year. Follows computer chess
- worldwide. ICCA, c/o Jonathan Schaeffer, Department of Computing Science,
- University of Alberta, Edmonton, Alberta, Canada T6G 2H1. European address:
- ICCA Europe, c/o Prof. Dr. H. J. van den Herik, P.O. Box 616, 6200 MD
- Maasticht, The Netherlands (Membership/subscription is Hfl. 50).
-
- _New In Chess_ published by Interchess BV, P.O. Box 393, 1800 AJ Alkmaar, The
- Netherlands. U.S. distribution: Chess Combination Inc., P.O. Box 2423 Noble
- Station, Bridgeport, CT 06608-0423. Phone 203-367-1555; fax 203-380-1703.
- Internet: 70244.1532@compuserve.com (Albert Henderson). 8 issues, $68 by air
- mail, $58 by surface; intro subscription: 6 issues, $34 by air. Sample issue
- $5 (free for Internet or CompuServe users).
-
- [13] Where to Get Books and Equipment
- -------------------------------------
-
- American Chess Equipment (DeWayne Barber), 524 S. Avenida Faro, Anaheim, CA
- 92807. 714-998-5508. Good source for sets and boards in quantity.
-
- Chess Digest, Inc., P.O. Box 59029, Dallas, TX 75229. 800-462-3548; fax
- 214-869-9305. Massive selection of books; also boards, sets, and clocks.
- Limited computers and software. Large (!) catalog available.
-
- Chess House, P.O. Box 12424, Kansas City, KS 66112. 800-348-4749 or
- 913-299-3976; fax 913-788-9860. Books, boards, sets, clocks, computers.
- Catalog available.
-
- Chessco, P.O. Box 8, Davenport, IA 52805-0008. 319-323-7117. Associated
- with Thinker's Press publishers. Books, boards, clocks. Catalog available.
-
- Computer Chess Gazette, Box 2841, Laguna Hills, CA 92654. 714-770-8532.
- Chess computers and software.
-
- Electronic Games, 1678 Mayfield Road, Lapeer, Michigan 48446. 800-227-5603
- or 313-664-2133. Computers, software, and clocks.
-
- Fred Wilson, 80 E 11th St, Suite 334, New York, NY 10003. 212-533-6381.
- Specializes in out-of-print and rare chess books; also fine chess sets.
-
- ICD Corp., 21 Walt Whitman Road, Huntington Station, NY 11746. 800-645-4710
- or 516-424-3300. Chess computers and software. Associated with _Computer
- Chess Reports Quarterly_ (see [12]).
-
- Lindsay Chess Supplies, Box 2381, Ann Arbor, MI 48106. 313-995-8738. Books,
- sets, clocks. Possibly the cheapest source for _Informants_. Catalog
- available.
-
- Metro Game Center (Jeff Prentiss), 4744 Chicago Avenue S., Minneapolis, MN
- 55407. 612-874-9555. Distributor for Swis-Sys, a $49.95 Swiss System
- pairing program.
-
- PBM International Corp. Inc., 11 Church Street, Montclair, NJ, 07042.
- 800-726-4685; fax 201-783-0580. Computers, software, and clocks. Catalog
- available.
-
- USCF - books, boards, sets, clocks, computers, software (see [2]).
-
- [14] State and Local Organizations (USA)
- ----------------------------------------
-
- Every state has its own chess organization affiliated with USCF, and most
- also have a bimonthly or quarterly publication. The state organizations are
- listed in the annual _Chess Life_ yearbook issue (April). From these state
- organizations, information can be obtained on local chess clubs. Another
- very good way to find a local club is to look at the tournament listings in
- the back of every _Chess Life_.
-
- [15] Correspondence Organizations
- ---------------------------------
-
- American Postal Chess Tournaments, c/o Helen Warren, P.O. Box 305, Western
- Springs, IL 60558. Also runs electronic "postal" chess on the USA Today
- Sports Network (see [16]).
-
- Correspondence Chess League of America, c/o Dick Vandenburg, 2316 Regan Ave.,
- Boise, ID 83702.
-
- International Correspondence Chess Federation (ICCF), c/o Max Zavanelli,
- ICCF-US Secretary, 1642 N. Volusia Ave #201, Orange City, FL 32763. Non-US
- residents may contact ICCF directly to obtain information about their
- respective affiliated national correspondence chess federation, by writing to
- the ICCF Tournament Director, address: ICCF Tournament Director, c/o Ragnar
- Wikman, Box 36, 20111 Abo, Finland. Internet e-mail: rwikman@finabo.abo.fi
-
- Transcendental Chess, c/o Maxwell Lawrence, 1655A Flatbush Ave., No. 1502,
- Brooklyn, NY 11210. Postal chess (PRE-chess!--first 8 moves set up the
- pieces behind the pawns) organization.
-
- [16] Bulletin Board Systems (BBS's)
- -----------------------------------
-
- CANADA
- Alberta: Chess Hackers. 403-456-5808.
-
- USA
- CompuServe: 800-848-8990.
- Sierra Network: 800-SIERRA-1 (800-743-7721).
- USA Today Sports Network: 800-826-9688. Provides both on-line and "postal"
- chess games, some of which are associated with American Postal Chess
- Tournaments. Address: USA Today Sports Center, Four Seasons Executive
- Center, Building 9, Terrace Way, Greensboro, NC 27403.
- CA: Charles Rostedt's chess BBS: 213-634-8549 (data), 634-8477 (voice).
- CA: Strategies and Tactics: 714-458-0818.
- Berkeley, CA: Berkeley BBS: 510-486-0795.
- Modesto, CA: Flightline of Dbase: 209-551-2227.
- CO: Colorado Chess BBS: 303-444-4301.
- Waterbury, CT: Chess Horizons BBS: 203-596-1443. 755-9749 (voice). Rob
- Roy, 54 Calumet, Waterbury, CT 06710-1201. Free software catalog.
- Plant City, FL: The ChessBoard: 813-754-6043.
- Chicago, IL: ChessBoard: 312-784-3019.
- IL: Free! Board: 312-275-0848.
- Louisville, KY: The Chess Board: 502-271-5233.
- Metairie, LA: High Tech BBS: 504-837-7941.
- New Orleans, LA: Woodpusher BBS: 504-271-5233.
- Chevy Chase, MD: The Mystery Board BBS: 301-588-9465, 588-8142.
- MD: Interstate Express: 301-674-6835.
- Brooklyn, NY: The Round Table BBS: 718-951-6652.
- Columbus, OH: The Endgame BBS: 614-476-3351.
- Mansfield, OH: DK Jet-Works: 419-524-3959.
- Mansfield, OH: Procyon: 419-524-7825.
- Portland, OR: PDX Chess BBS: 503-232-2282.
- TX: Let's Play Chess: 512-244-3349.
- Austin, TX: Austin Chess Studio: 512-448-4861.
-
- [17] E-Mail Games, ICS, Mailing Lists, Usenet reader
- ----------------------------------------------------
-
- Rob Buchner (rainbow@cbnewsc.cb.att.com) organizes e-mail games on "ladders."
- If you would like to be included on the ladder, simply send him a message.
- Contacting potential opponents and setting up matches is your initiative.
- Just let him know whenever a match starts or ends. Also, after a game has
- been completed, include the following information:
- white score black completed moves opening
- ***** ***** ***** ********* ***** *******
- name ?:? name date number type
- Ladder updates are posted to rec.games.chess about once a month.
-
- The Internet Chess Server (ICS) was originally developed by Michael Moore
- (mmoore@stegosaur.cis.ohio-state.edu). ICS allows interactive chess games
- for those with Internet telnet capability. Use telnet (e.g., "telnet
- eve.assumption.edu 5000") to connect. All may log on and play chess, but if
- you wish to have your games recorded and develop a rating, register by
- sending e-mail to the contact person listed below with the name & password
- you'd like.
- Available servers:
- valkyries.andrew.cmu.edu (128.2.232.4) 5000 chess@valkyries.andrew.cmu.edu
- eve.assumption.edu (192.80.61.5) 5000 shaheen@eve.assumption.edu
- Features of ICS include:
- o Game score recording, with the time taken for each move.
- o You can have your game's moves automatically sent to you upon completion.
- You can also have the list of moves for any game sent to you.
- o Elo rating system.
- o Save/Load games.
- o Observe up to 8 on-going games.
- o Settable time clocks.
- o Standard communication package of "say," "tell," and "shout."
- Also, see [18] for information on xics.
-
- Michael Nolan has set up a mailing list for rec.games.chess which is
- gatewayed to Usenet. Messages sent to the list will be posted in
- rec.games.chess, and all posts to rec.games.chess will be sent to the mailing
- list. The address to send messages to be posted to rec.games.chess is:
- chessnews@tssi.com
- The mailing list administration address is:
- chessnews-request@tssi.com
- tssi.com is a registered domain, but just in case the UUCP addresses are:
- tssi!chessnews and tssi!chessnews-request
- Requests to be added to the mailing list should include a clear indication of
- the e-mail address to be used, and will be verified before being accepted.
- (This is to avoid problems with bounced e-mail.)
-
- There is a mailing list which is not associated with rec.games.chess called
- "chess-l." It averages about 4 posts/day, which are sent to subscribers via
- e-mail. To subscribe to the chess-l newsgroup, send the message "subscribe
- chess-l Your-Real-Name-Here" to listserv@grearn.bitnet.
-
- For those on the Internet whose sites do not receive rec.games.chess, it can
- be read (along with all other Usenet groups) from an experimental bulletin
- board system (EBBS) run by the University of North Carolina. The Internet
- address for EBBS is samba.acs.unc.edu (128.109.157.30). A news reader
- (read-only) is available to all users, but posting is limited to those who
- have been verified by land mail. Internet e-mail privileges are also
- available to verified users. All access to this system is free at this time.
-
- There is a FidoNet conference for chess which offers games by e-mail.
- Contact the moderator of the CHESS conference: Tim Eichman @ 1:273/603.5.
-
- [18] Material Available via Anonymous FTP
- -----------------------------------------
-
- FTP is a way of copying files between networked computers. Information on it
- is available via anonymous FTP from rtfm.mit.edu (18.172.1.27) in the file
- /pub/usenet/news.answers/finding-sources. If you do not know how to use
- anonymous FTP or do not have access to it, you can retrieve the file by
- sending an e-mail message to mail-server@rtfm.mit.edu with "send
- usenet/news.answers/finding-sources" as the Subject: or body of the message.
- (Send a message containing "help" for general information on the server.)
- Or, see the posting titled "How to find sources (READ THIS BEFORE POSTING)"
- in the news groups comp.sources.wanted or news.answers. (Sigh: DON'T INCLUDE
- any double quotes ("") given above.)
-
- Miscellaneous. valkyries.andrew.cmu.edu (128.2.232.4) is a general
- repository for chess-related material. See the pub/chess directory. New
- material may be placed in pub/chess/uploads. There are a number of freeware
- chess programs for MS-DOS (also gnuchess and XBoard), graphical ICS clients,
- "Chess Bits" archive, and an archive of the Fischer-Spassky II games.
-
- GNU chess. Gnuchess is a freely available chess-playing software program.
- Gnuchess 4.0 can be FTP'ed from prep.ai.mit.edu, export.lcs.mit.edu, and
- probably other sites. It can be compiled for X Windows (with XBoard, below),
- SunView, curses, IBM PC character set, or ASCII interfaces. Included in the
- package are the utilities gnuan (analysis program), game (PostScript
- printout), postprint (prints hashfile), checkgame (checks a game listing for
- illegal moves), and checkbook (checks the opening book for illegal moves).
- It has been posted to gnu.chess.
-
- LaTex chess macros. Piet Tutelaers' (rcpt@rwc.urc.tue.nl) chess LaTex
- package (version 1.2) may be FTP'ed from sol.cs.ruu.nl (131.211.80.5); please
- restrict access to weekends or evenings. A server can answer e-mail requests
- (put "send HELP" as the message to mail-server@cs.ruu.nl). Get
- TEX/chess12.*. See [23].
-
- Notation. Notation is a chess game score preprocessor written by Henry
- Thomas (hthomas@irisa.fr). It reads chess games, either in full algebraic or
- shortened notation (i.e., Nf1-g3 or f1g3 or Ng3) and is able to output the
- games and/or the board at any move, in ASCII, PostScript, TeX, or nroff. It
- also can generate output for the gnuan and XBoard programs. It is
- multi-lingual for piece identification; understanding French, English,
- German, Spanish, Dutch, Italian, Polish, etc. The program also handles
- variations and symbolized comments. It works fine on UNIX (Sun SPARCstation
- and Sun-3). It uses standard C, and function declarations are done in both
- K&R-C and ANSI-C. It won't be difficult to compile for MS-DOS with MSC.
- Sources have been posted to comp.sources.misc. You can also get them from
- Mr. Thomas by e-mail. They may be FTP'ed from wuarchive.wustl.edu, in
- /usenet/comp.sources.misc/volume28/notation/*.Z (European users use
- garbo.uwasa.fi).
-
- Chess programming toolkit. The Standard Algebraic Notation (SAN) Kit chess
- programming C source toolkit is designed to help chess software efforts by
- providing common routines for move notation I/O, move generation, move
- execution, and various useful position manipulation services. There are
- substantial additions to the previous version which include a standard
- position notation scheme along with some benchmarking tests. A main program
- is included which gives sample calls for the various routines. Simple I/O
- functions are also provided. A clever programmer needs only to add a search
- and an evaluation function to produce a working chessplaying program. A
- programmer who already has the source to a chessplaying program may improve
- it further by including toolkit routines as needed for standardization. The
- author of this package is Steven J. Edwards (sje@xylos.ma30.bull.com). The
- SAN Kit may be retrieved from valkyries.andrew.cmu.edu (128.2.232.4) as
- pub/chess/misc/san.tar.Z
-
- XBoard. XBoard is an X11/R4-based user interface for GNU Chess. It uses the
- R4 Athena widgets and Xt Intrinsics to provide an interactive referee for
- managing a chess game between a user and a computer opponent or between two
- computers. You can also use XBoard without a chess program to play through
- games in files or to play through games manually (force mode); in this case,
- moves aren't validated. XBoard manages a digital chess clock for each player
- and resets the clocks if the proper number of moves are played within the
- time control period. A game can be started with the initial chess position,
- with a series of moves from a game file or with a position from a position
- file. The "match" shell script runs a series of games between two machines,
- alternating sides. The man page describes other features. XBoard was
- originally written by Dan Sears and Chris Sears. It borrows its colors,
- icons and piece bitmaps from XChess, which was written and copyrighted by
- Wayne Christopher. We thank him for his work on XChess. Beginning with
- version 2.0, Tim Mann <mann@src.dec.com> has taken over development of
- XBoard. XBoard 2.0 can be FTP'ed from prep.ai.mit.edu, export.lcs.mit.edu,
- and probably other sites. It has been posted to gnu.chess.
-
- XICS. xics, an X Window System client for ICS, is available from
- export.lcs.mit.edu (18.24.0.12) via FTP in /contrib/xics.epi.small.tar.Z.
- Version 2.0 is available from valkyries.andrew.cmu.edu (128.2.232.4) in
- /pub/chess/ics-clients/xics-2.0.tar.Z.
-
- [19] Chess-Playing Computers
- ----------------------------
-
- There are numerous dedicated chess-playing computers available commercially,
- as well as chess-playing software for various personal computers. Prices
- vary from perhaps $10,000 for the most expensive dedicated computer to
- perhaps $30 for the cheapest software (see [20]). The differences are
- basically how strong the machine (or software) plays, and the other features
- it has to offer (e.g., for dedicated machines: size of board, wood/plastic,
- autosensory or "push the pieces," etc.).
-
- When purchasing a chess computer or software, it is best to buy something
- which plays at least 300 points above your rating. Here are the estimated
- USCF ratings for some of the more popular dedicated chess computers.
-
- Some explanations of abbreviated headings: "CSS"+ means _Computer Schach und
- Spiele_ (based on nearly 30,000 games--most at 40 moves in 2 hours--plus
- nearly 5,000 computer-human tournament games) with 150 points added to adjust
- for the average difference between C.R.A. ratings and the German list.
- Numbers in parentheses are calculated from the same program's performance at
- another speed (i.e., by dividing by MHz factors, a rating achieved at a
- higher--or even lower--MHz can be adjusted to what its strength would be at a
- different speed). (This is the top portion of the list from _Computer Chess
- Reports Quarterly_, 2nd Quarter, 1992.)
-
- Computer MHz Approx. USCF rating
- CSS+ CCR30
- Mephisto Vancouver 68030 36 2504 (2449)
- Mephisto Lyon 68030 36 2456 (2473)
- Mephisto Portorose 68030 36 2437 (2400)
- Fidelity Elite 10 68040 25 2415 (2421)
- Mephisto Vancouver 32 bit (68020) 12 2406 (2340)
- Fidelity Elite 9 68030 32 2395 (2371)
- Mephisto Lyon 32 bit (68020) 12 2354 2364
- Mephisto Portorose 32 bit (68020) 12 2344 2291
- Fidelity Premiere 68000 16 (2335) 2290
- Mephisto Vancouver 16 bit (68000) 12 2325 2277
- Mephisto Lyon 16 bit (68000) 12 2278 2303
- Fidelity Designer 2325 68020 20 2324 2314
- Mephisto Almeria 32 bit (68020) 12 2295 2289
- Fidelity Elite 5 (2 68000's) 16 2273 ****
- Mephisto Portorose 16 bit (68000) 12 2248 2235
- Mephisto Polgar 10 (6502) 10 **** 2252
- Novag Diablo/Scorpio (68000) 16 2227 2225
- Fidelity Elite 2 (68000) 16 2258 (2210)
- Mephisto Almeria 16 bit (68000) 12 2212 2219
- Fidelity Mach 3, Designer 2265 16 2223 2204
- Mephisto Milano (6502) 5 2175 2123
- Mephisto Mondial 68000xl (68000) 12 (2176) 2195
- Mephisto Polgar 5 (6502) 5 2165 2193
- Mephisto MM5 5 2161 2149
- Novag Super Expert/Forte C (6502) 6 2168 (2184) (discontinued)
- Mephisto Roma 68000 12 2170 2161
- Novag Super Export/Forte B (6502) 6 2116 (2201)
- Mephisto Academy (6502) 5 2131 2146
- Fidelity Mach II L.A. (68000) 12 2143 2160
-
- The following were listed in _Computer Chess Reports Quarterly_, 3rd Quarter,
- 1990.
-
- Fidelity Elite 6/Mach 4 20 2285
- Fidelity Elite 5 16 2239
- Saitek Galileo Maestro D 10 2118
- Fidelity Designer Display 2100 6 2071
- Fidelity Chesster 5 2055
- Saitek Stratos 5.6 2031
- Novag Super VIP (handheld) 10 1945
- Mephisto Marco Polo (handheld) 8 1880
-
- Some recommendations: If you want a dedicated computer rated at least 2200
- and are willing to live with a small plastic board and pieces, buy a Fidelity
- Mach III for just over $300. For a larger wood board w/autosensory, buy a
- Novag Super Expert C (now discontinued) for nearly $600. For something in
- the 2100 range, either the Fidelity Designer Display 2100 (about $150 with
- small plastic board and pieces) or the Saitek Galileo Maestro D ($? more
- expensive and nicer). Handhelds: either the Super VIP ($119) or the Mephisto
- Marco Polo (about the same price).
-
- There are a number of non-commercial chess-playing machines, the strongest
- and most famous of which is "Deep Thought." Deep Thought was built and
- programmed by graduate students Feng-Hsiung Hsu, Thomas Anantharaman, Murray
- Campbell, Peter Jansen, Mike Browne, and Andreas Nowatzyk at Carnegie Mellon
- University, and who are now working (some of them, anyway) for IBM. The
- current version of Deep Thought has beaten several GM's and many IM's. It
- has a USCF rating of about 2520. (The Oct. 1990 issue of _Scientific
- American_ goes into more detail on Deep Thought.) Another Carnegie Mellon
- product, "Hitech," was developed by former World Correspondence Champion Dr.
- Hans Berliner and sports a USCF rating just over 2400.
-
- [20] Chess-Playing Software
- ---------------------------
-
- The strength of chess-playing software is highly dependent on the hardware it
- runs on (all software discussed is for MS-DOS; programs available for MacOS
- are noted). Here is a method to approximate the strength differences for the
- same software running on different hardware (source: _Computer Chess Reports
- Quarterly_).
-
- Processor "Chess MIP's"
-
- 8088 Speed in MHz divided by 19
- 80286, 1 wait state Speed in MHz divided by 8
- 80286, 0 wait states Speed in MHz divided by 6
- 80386, no cache memory Speed in MHz divided by 6
- 80386 with cache Speed in MHz divided by 4.7
- 80486 Speed in MHz divided by 2.3
-
- Now, if a program has a given rating on a 1 (Chess) MIP machine, this is how
- to adjust the rating for other MIP's (interpolate between points):
-
- MIP: 0.25 0.5 1 1.5 2 3 4 6 8 12 16 24 32 48 64
- Adj.: -180 -87 0 47 80 124 154 195 223 261 287 323 347 379 402
-
- For example, a program running on a 10 MHz 8088 (0.5 MIP's and -87 points)
- will be about 272 USCF rating points weaker than the same program running on
- a 33 MHz 80386 (no cache: 5.5 MIP's and +185 points).
-
- The strongest commercially available chess software is generally agreed to be
- MChess (price around $100), with RexChess and Zarkov next (for around $70).
- All these programs will play in the USCF Master range on a 33 MHz 80386, with
- MChess approaching the Senior Master threshold. Zarkov interfaces to the
- Bookup database (see [21]).
-
- In descending order of strength, here is the next tier of commercial
- software: Colossus Chess X, Chessmaster 2100, and Sargon IV. These programs
- would generally perform in the USCF Expert range on a 33 MHz 80386 machine.
- BattleChess is a weaker program, although it has by far the most entertaining
- graphics. Available for MacOS: Chessmaster, Sargon, and BattleChess (also
- CheckMate, by the authors of BattleChess).
-
- Recommendation on chess-playing software: Buy one of the top three programs,
- especially if you have something less than a 33 MHz 80386. Only consider
- Colossus Chess or Chessmaster 2100 if you are bone poor or you have a very
- fast PC and don't ever intend to play above 1800 USCF.
-
- Gnuchess is a freely available chess-playing software program (see [18]).
- Its strength varies widely based on the machine for which it's compiled.
-
- [21] Database Software
- ----------------------
-
- Chess databases store games and information about games, and can manipulate
- and recall that information in a variety of ways. The "big three" of chess
- databases are NICBase, ChessBase, and Bookup. You can purchase data disks
- for each of these databases. NICBase and ChessBase are game-oriented, while
- Bookup is opening-oriented. Each has its strengths and weaknesses. A good
- (but dated) review of these programs was written by Eric Schiller and
- appeared in the Sept. 1990 _Chess Life_. Bookup interfaces with the Zarkov
- chess-playing software.
-
- NICBase 3.0 ($175; MS-DOS & Atari) & NICTools ($125) from Chess Combination,
- Inc., P.O. Box 2423 Noble Station, Bridgeport, CT 06608-0423. 203-367-1555;
- fax 203-380-1703. Internet 70244.1532@compuserve.com (Albert Henderson).
- Free catalog. $10 demo disk (free for Internet or CompuServe users).
-
- ChessBase 3.0 (MS-DOS only); basic $295, deluxe $395, upgrade from 2.2 $75.
- ChessBase ACCESS $39.95. ChessBase USA, P.O. Box 133, Hagerstown, MD 21741.
- 301-733-7541 (orders only: 800-524-3527); fax 301-797-6269. USCF prices: 3.0
- $279, ACCESS $37.95. ChessBase 4.0 is out; upgrade from 3.0 is $60-70,
- depending on manual. (I don't have current prices on 4.0).
-
- Bookup from Chess Laboratories, P.O. Box 3541, S. Pasadena, CA 91031.
- 818-799-7567. Version 7 for MS-DOS costs $99 and version 1.3 for MacOS costs
- $59.
-
- [22] Utility Software
- ---------------------
-
- Eric Churchill's Chess Recorder, a (PC) Windows program that records chess
- moves, suitable for keeping track of postal games, will be uploaded to GEnie
- and submitted to comp.binaries.ibm.pc. (It even keeps a log of when the
- moves were entered, which could be used to keep track of postal time limits.)
- You can enter annotations and other comments and they appear in a separate
- window when the corresponding move is displayed. The program will print out
- the moves of the game (with annotations). $15 shareware fee. Graphics are
- quite good--looks OK even on monochrome systems. The colors of the pieces on
- color systems are 'interesting.' It can now flip colors to put Black on
- bottom.
-
- For other software utilities see [18].
-
- [23] Using Figurine Notation, Symbolic Annotation, or Diagrams in Printed Text
- ------------------------------------------------------------------------------
-
- There are basically three ways of composing chess texts in international
- figurine notation (or including diagrams in printed text):
-
- 1) Use a wordprocessor or page-layout program and a chess font. For
- instance, for the Apple Macintosh there are at least 3 different sets of
- fonts usable with standard wordprocessors like Microsoft Word, MacWrite,
- Nisus or WriteNow; or with page-layout programs like Illustrator or
- PageMaker. Most of these fonts are proprietary (you must purchase them).
- The fonts usually can be used for both the figurines and the diagrams. A
- freely available/usable PostScript font, including a variety of figurines,
- diagrams and _Informant_ symbols, has been posted to comp.fonts and
- rec.games.chess by Andy Walker (anw@maths.nott.ac.uk).
-
- 2) Use a chess-specific writing application. ChessWriter (Apple Macintosh)
- offers an interface including a chessboard and a text window. Moves made on
- the chessboard are automatically transformed into characters in the text
- window. ChessWriter is proprietary.
-
- 3) Use the LaTeX chess macros and fonts package by Piet Tutelaers (see [18]).
- TeX is an advanced public-domain system for text formatting available on
- mainframes, workstations and personal computers. LaTeX is a set of
- text-formatting macros for TeX. METAFONT is a font generator program for
- TeX. For general information on all of these, and pointers to reference
- manuals, see the FAQ list posting in comp.text.tex.) Once you have the chess
- package, you'll need to 3a) be able to use METAFONT to generate chess fonts
- starting from the programs contained in the package; 3b) be able to install
- the LaTeX macros in your TeX system; and 3c) learn the macro language to
- format chess texts. Activity 3a can become tiresome if you do not have any
- help from a TeX wizard. Using LaTeX to write chess text is not very simple,
- but the results are worth the effort.
-
- [24] Trivia
- -----------
-
- How long is the longest possible chess game?
-
- The basic idea is a player may claim a draw if fifty moves elapse without a
- capture or a pawn advance. Ignoring the special cases where more than 50
- moves are allowed by the rules, the answer is after Black's 5948th move,
- White is able to claim a draw. The simple calculation is (<Pawn_moves> +
- <Captures> - <Duplicates> + <Drawing_interval_grace_period>) *
- <Drawing_interval>, or (16*6 + 30 - 8 + 1) * 50 = 5950; we're able to trim
- two moves from this total by observing that sequences of Captures/Pawn_moves
- must have (at least) 4 alternations between the two players.
-
- [25] Common Acronyms
- --------------------
-
- AI Artificial Intelligence ("Anything we can't do with a computer")
- BCE _Basic Chess Endings_ (see your local chess book source)
- BCF British Chess Federation
- BCO _Batsford Chess Openings_ (see [11])
- DT Deep Thought (see [19])
- DT II Deep Thought; latest version
- ECO _Encylopedia of Chess Openings_ (see your local chess book source)
- ELO Arpad Elo's rating system (see [5])
- FAQ Frequently Asked Question (see news group news.answers)
- FIDE Federation Internationale des Echecs (see [1])
- FM FIDE Master (see [1])
- F-S II Fischer-Spassky match held Sept-Nov '92 (Fischer won 10-5)
- GM Grandmaster (see [1])
- ICS Internet Chess Server (see [18])
- IGM see GM
- IM International Master (see [1])
- IWM International Woman Master (see [1])
- KIA King's Indian Attack (see opening books)
- KID King's Indian Defense (see opening books)
- MCO _Modern Chess Openings_ (see [11])
- N Novelty (see TN)
- NM National Master (or just "Master"; see [5])
- OTB Over-the-board (as opposed to correspondence/postal chess)
- QGA Queen's Gambit Accepted (see opening books)
- QGD Queen's Gambit Declined (see opening books)
- SM Senior Master (see [5])
- TD Tournament Director
- TN Theoretical Novelty
- A new idea in an opening line (usually used when a GM first tries it)
- USCF United States Chess Federation (see [2])
- WGM International Woman Grandmaster (see [1])
-
- [27] Variants
- -------------
-
- Over the centuries, many variations of chess have appeared and more have been
- invented recently by gaming enthusiasts. Charles E. Tuttle Co., Inc. (28
- South Main Street, Rutland, VT 05701) has published a general book on the
- subject: _Chess Variations: Ancient, Regional, and Modern_ by John Gollon.
- Two of the most popular alternatives to our version of chess are known as
- Chinese Chess (or shiang-chi or xiangqi) and Shogi (or Japanese Chess). Ishi
- Press International (76 Bonaventura Drive, San Jose, CA 95134) sells good
- books on both of these games. (_Chinese Chess for Beginners_ by Sam Sloan
- and _Shogi for Beginners_ by John Fairbairn. Warning: Sam Sloan's eccentric
- views about chess history are far from universally accepted.) One relatively
- recent variation of chess is called Ultima and is described in detail in the
- book _Abbott's New Card Games_ by Robert Abbott.
-
- [28] Disclaimer and Copyright Notice
- ------------------------------------
-
- Some answers given may reflect personal biases of the author and the FAQ
- listing's contributors. In cases where the answers name specific products
- and their respective manufacturers, these are not to be taken as endorsements
- of, nor commercials for, the manufacturer. Where cost information is stated
- this is based on "street" information, and is in no way binding on the
- seller. Unless otherwise stated, prices, addresses, and telephone numbers
- are in United States' terms. The answers contained herein pertain to
- discussions on the rec.games.chess newsgroup, and are by no means exhaustive.
-
- The FAQ list owes its existence to the contributors on the net, and as such
- it belongs to the readers of rec.games.chess. Copies may be made freely, as
- long as they are distributed at no charge, and the disclaimer and the
- copyright notice are included.
-
- --
- William R. Shauck Internet: shauck@netcom.com
-
-
-